Rollick is, in essence, the commercialized version of of charades. It’s the act-out-the-word-and-hope-your-teammates-can-guess-the-word game. The idea is so classic that it’s difficult to mess it up, and Rollick includes some options, like easy words, that make it appropriate for a wide audience. However, I just didn’t find that it included anything new into the game that got me really excited about it.
Rollick consists of many cards — easy words on one side and regular on the other — a minute timer and a word pad for keeping score. In fact, the box almost seems a little large for the contents. This is something that I am noticing more as I accrue more board games. Why is there so much wasted space in the box? This is especially true when you consider that you could emulate this game with any of the charades word generating apps or websites and the timer on your phone.
The rules of Rollick are intended specifically for teams of three or more; although, you can fudge them a bit for fewer people. For example, I played with my sister and mom, and we just had one person do a series of words, while the others would get points if they guessed the word. In the normal version, one person on each team would be the guesser.
Like typical charades, it’s entertaining to watch people struggle as they try to act out words, but it can cause a little anxiety if it’s your turn. I noticed this with my 10 year-old sister who seemed to have trouble thinking of different ways to act out the same words. Some people are naturally better ,and not everyone likes the concept to begin with.
The rules suggest 15-minute rounds, but that just seemed far too long for me. We wound up doing 3 – 5 minutes per each round before switching players who acted out the words. With a group, those fifteen minutes would certainly pass much more quickly, though.
In fact, I think a group setting is almost necessary to enjoy any game like Rollick, but it’s not as easy as it once was to get together six people in the same room. If you can, you could certainly have a good while of fun if everyone’s into the idea. This makes Rollick a good party game, but it’s not the game you’ll pick up when there’s only a couple of you. On the other hand, the premise can get a little monotonous if you’re not really into the game, and I can see people quitting after a while.
One of the issues with any of these games is that some words seem nearly impossible to work out. Of course, when one person doesn’t know what to do, it’s obvious to the others. I found myself doing something that seemed sooo obvious to me but the other players didn’t catch it. It simultaneously makes charades/Rollick fun and frustrating, and if that’s your thing, you’ll probably enjoy Rollick.
You could certainly spice up the game play with house rules, which is probably what I will end up doing if I play Rollick again.
Do you have any ideas for house rules? I’d love to hear them!